Purpose: To learn to play games using the buttons and directions provided in the exercise, to learn the North, South, East and West and North-East, South-East, North-West and South-West directions, to use the arrow icons in the tool, and to learn the concept of repeating actions using the 'Repeat' button.
No. of Classes
One class.
Material Required
Code.org (Course A and B).
Prior Knowledge
Students should know:
The four directions - North, South, East and West.
Exercise
Exercise 1
- Help the squirrel reach the place where the corn is, by guiding it with directions.
Exercise 2
- Help the man move along the slopes to reach the end.
Solutions
Link to view the solution image. (Exercise 1)
Link to view the solution image. (Exercise 2)
Teacher Instructions
- Ask students to recall the symbols used in "Happy Maps".
- What happens when the "North" arrow button is clicked? What happens when the "East" arrow button is clicked? What would happen if we made a mistake in the direction movements? What if there were a "bug" in our program?
- Encourage students to think about debugging: was everything right at the first step? How about the second? Where did it go wrong?
- Our main aim is to make students observe and understand the directions needed to reach the destination.
- Teachers can explain the exercise and the directions to students beforehand, so that students find the exercise easier.
- Sign up for a teacher account and keep it open in another tab before using the code.org exercise.